When I saw the below demo I thought "neat, how'd they do that"? That may sound surprising if you knew that I wrote the API for this. In this article I'll describe how three orthogonal features, generic navigation, event triggers and keyframe tracks come together to produce this pleasing animation.
With a huge variate of excellent iOS apps, macOS tools, and well-crafted websites, people have a certain quality bar. By default, users expect a fast reaction from the digital products they’re working with.
Cuberto . is a UI/UX and development studio based in San Francisco, CA. I might be a little late in the game but they have shared an inspiring and interesting collection of 'open source' of animated micro-interactions for your mobile app design. Trust me, these are great! It's a combination of transitions combining small animations but also more 'complexed' results where you will have many actions like 'dragging a value' with a flair, 'revising the UI shadow' merged with an intuitive interaction on 'tap'. I took the liberty to share them on ABDZ alongside with their direct link to the GitHub source file for your reference. Give it a look!
The importance of animation and motion in user experience is something that can no longer be denied. Animation has come a long way since it made its first baby steps. It used to be all about fun. Animation was used to make someone laugh, smile or simply wonder. It was merely meant to delight and entertain.
We’re going to cut straight to the chase. Modern browsers can animate four things really cheaply: position, scale, rotation and opacity. If you animate anything else, it’s at your own risk, and the chances are you’re not going to hit a silky smooth 60fps.